Resources - Geek Speak - Pachyderm Project
Welcome to Geek Speak, a column designed to keep cultural institutions in the know on the latest technologies. The tech world moves at a dizzying pace and we hope to make it a little clearer for those in the museum world. We will review hardware and software, make the business and technology of web pages a little clearer and hopefully make the internet a more interesting place for you to roam. If you have suggestions for future topics, please email them to zeroone@zeroonedesign.com
Taking Teaching by the Tusks:
The Pachyderm Project
Imagine, if you will, a world where those
who "know stuff" in a Museum or Gallery are able to
put together a compelling and interactive multi-media
product with very little support from I.T. departments
and programmers. That would be a pretty powerful ability,
wouldn’t it? The New Media Consortium, the San Francisco
Museum of Modern Art and more than a dozen universities
and museums throughout North America have gotten the
ball rolling with a project they call Pachyderm. (http://www.nmc.org/pachyderm/)
With Pachyderm, curators, educators and other "knowledge
holders" have a tool to develop interactive multimedia
presentations, virtual exhibits, kiosks, cd roms and
other modules by uploading media files to a server,
filling out simple web forms, and clicking a "publish"
button.
Currently in beta testing, Pachyderm 2.0 is an open
source framework that "makes the publication of modular
and updateable rich media an easy task". Sounds good,
but what does it mean? Let’s look at it piece by piece.
First the whole project is open source (it is being
distributed under the Apache license). This means, most
importantly to the museum community, that it is free.
Yes, completely free. Open source software (OSS) has
been around for quite a while, but has recently gotten
onto the radar of the average user with projects like
the Firefox web browser.
OSS also provides the user with the source code for
the application. While this won’t mean much to the average,
non-technical user, it means that additional modules,
modifications and changes can be made and shared by
a larger community. If someone wants to create a Quicktime
VR plugin for Pachyderm, for example, they will be able
to, and could then share their work with the rest of
the community. (For more information on Open Source,
visit http://www.opensource.org)
Secondly, Pachyderm allows the publication of modular
and updateable rich media. When a Pachyderm project
is put together, the user can choose which screens they
want to use from a dozen preset templates. The templates
include a zoom screen, a slider screen, a timeline screen,
and others. Each of these screens can be populated with
photos, sound, video and other "rich media". And each
of the screens is published from forms; if you want
to change content on one of the screens, simply change
the fields on the form and republish.
Lastly, publishing to Pachyderm will be "an easy task".
Well, everything is relative, isn't it. Putting together
a project in Pachyderm is more difficult than creating
a Power Point presentation, but significantly easier
than hand coding an html document, and drastically simpler
than programming the Flash that would be necessary to
replicate the user experience offered. With enough planning
and a little bit of hand holding, anyone can produce
an interesting project.
And these projects are interesting. Not just
static pages with the occasional image, Pachyderm projects
can be animated, with soundtracks, slider bars, hot
spots, videos and more. The development team has also
adhered to technical standards; the information used
to populate the templates is provided in XML, creates
SCORM 2.0 compliant learning objects, and can embed
Dublin Core metadata.
Pachyderm version 1 was developed as an in house tool
at SFMOMA, and examples of projects developed with it
are available at http://www.sfmoma.org/education/edu_online.html.
Version 2 is currently in beta testing with a public
release planned for fall 2005.
Jonathan Lathigee (jonathan@zeroonedesign.com) is
a geek, a partner in Victoria-based internet development
company Zero One Design Inc. (www.zeroonedesign.com),
and the I.T. Administrator at the Art Gallery of Greater
Victoria (aggv.bc.ca)
Copyright © 1997-2007 by zero one design inc.